Index
_
|
A
|
B
|
C
|
D
|
E
|
F
|
G
|
H
|
I
|
J
|
K
|
L
|
M
|
N
|
O
|
P
|
Q
|
R
|
S
|
T
|
U
|
V
|
W
|
X
|
Y
|
Z
_
__delitem__() (wasabi2d.primitives.tile_map.TileMap method)
__getitem__() (wasabi2d.primitives.tile_map.TileMap method)
__setitem__() (wasabi2d.primitives.tile_map.TileMap method)
A
A (wasabi2d.keys attribute)
add_circle() (Layer method)
add_color_stop() (particle_group method)
add_emitter() (ParticleGroup method)
add_label() (Layer method)
add_line() (Layer method)
add_particle_group() (Layer method)
add_polygon() (Layer method)
add_rect() (Layer method)
add_sprite() (Layer method)
add_star() (Layer method)
add_tile_map() (Layer method)
ALT (keymods attribute)
ambient (wasabi2d.chain.Light attribute)
AMPERSAND (wasabi2d.keys attribute)
angle
animate()
built-in function
Animation (built-in class)
append() (wasabi2d.Group method)
ASTERISK (wasabi2d.keys attribute)
AT (wasabi2d.keys attribute)
B
B (wasabi2d.keys attribute)
background (Scene attribute)
BACKQUOTE (wasabi2d.keys attribute)
BACKSLASH (wasabi2d.keys attribute)
BACKSPACE (wasabi2d.keys attribute)
BREAK (wasabi2d.keys attribute)
built-in function
animate()
music.fadeout()
music.get_volume()
music.is_playing()
music.pause()
music.play()
music.play_once()
music.queue()
music.set_volume()
music.stop()
music.unpause()
on_key_down()
on_key_up()
on_mouse_down()
on_mouse_move()
on_mouse_up()
on_music_end()
tone.create()
tone.play()
update()
C
C (wasabi2d.keys attribute)
call_soon() (Clock method)
camera (Scene attribute)
cancel() (task method)
CAPS (keymods attribute)
CAPSLOCK (wasabi2d.keys attribute)
capture() (wasabi2d.Group method)
CARET (wasabi2d.keys attribute)
chain (scene attribute)
ChainNode (class in wasabi2d.chain)
CLEAR (wasabi2d.keys attribute)
clear() (Storage method)
(wasabi2d.Group method)
(wasabi2d.primitives.tile_map.TileMap method)
clear_effect() (Layer method)
Clock (built-in class)
COLON (wasabi2d.keys attribute)
color
(wasabi2d.chain.Fill attribute)
COMMA (wasabi2d.keys attribute)
coro (Clock attribute)
create_sub_clock() (Clock method)
CTRL (keymods attribute)
D
D (wasabi2d.keys attribute)
DELETE (wasabi2d.keys attribute)
delete() ( method)
(ParticleGroup.Emitter method)
(wasabi2d.Group method)
diffuse (wasabi2d.chain.Light attribute)
displacement (wasabi2d.chain.DisplacementMap attribute)
DOLLAR (wasabi2d.keys attribute)
DOWN (wasabi2d.keys attribute)
drag (particle_group attribute)
E
E (wasabi2d.keys attribute)
each_tick() (Clock method)
emit() (wasabi2d.primitives.particles.ParticleGroup method)
END (wasabi2d.keys attribute)
EQUALS (wasabi2d.keys attribute)
ESCAPE (wasabi2d.keys attribute)
EURO (wasabi2d.keys attribute)
EXCLAIM (wasabi2d.keys attribute)
explode() (wasabi2d.Group method)
extend() (wasabi2d.Group method)
F
F (wasabi2d.keys attribute)
F1 (wasabi2d.keys attribute)
F10 (wasabi2d.keys attribute)
F11 (wasabi2d.keys attribute)
F12 (wasabi2d.keys attribute)
F13 (wasabi2d.keys attribute)
F14 (wasabi2d.keys attribute)
F15 (wasabi2d.keys attribute)
F2 (wasabi2d.keys attribute)
F3 (wasabi2d.keys attribute)
F4 (wasabi2d.keys attribute)
F5 (wasabi2d.keys attribute)
F6 (wasabi2d.keys attribute)
F7 (wasabi2d.keys attribute)
F8 (wasabi2d.keys attribute)
F9 (wasabi2d.keys attribute)
fill_rect() (wasabi2d.primitives.tile_map.TileMap method)
flood_fill() (wasabi2d.primitives.tile_map.TileMap method)
frames() (clock.coro method)
frames_dt() (clock.coro method)
from_objects() (wasabi2d.Group class method)
function (wasabi2d.chain.Mask attribute)
G
G (wasabi2d.keys attribute)
get() (Storage method)
(wasabi2d.primitives.tile_map.TileMap method)
get_length() (Sound method)
gravity (particle_group attribute)
GREATER (wasabi2d.keys attribute)
Group (class in wasabi2d)
grow (particle_group attribute)
H
H (wasabi2d.keys attribute)
HASH (wasabi2d.keys attribute)
HeadlessScene (class in wasabi2d.scene)
height (Scene attribute)
HELP (wasabi2d.keys attribute)
HOME (wasabi2d.keys attribute)
I
I (wasabi2d.keys attribute)
INSERT (wasabi2d.keys attribute)
interpolate() (clock.coro method)
J
J (wasabi2d.keys attribute)
K
K (wasabi2d.keys attribute)
K_0 (wasabi2d.keys attribute)
K_1 (wasabi2d.keys attribute)
K_2 (wasabi2d.keys attribute)
K_3 (wasabi2d.keys attribute)
K_4 (wasabi2d.keys attribute)
K_5 (wasabi2d.keys attribute)
K_6 (wasabi2d.keys attribute)
K_7 (wasabi2d.keys attribute)
K_8 (wasabi2d.keys attribute)
K_9 (wasabi2d.keys attribute)
keymods (built-in class)
KP0 (wasabi2d.keys attribute)
KP1 (wasabi2d.keys attribute)
KP2 (wasabi2d.keys attribute)
KP3 (wasabi2d.keys attribute)
KP4 (wasabi2d.keys attribute)
KP5 (wasabi2d.keys attribute)
KP6 (wasabi2d.keys attribute)
KP7 (wasabi2d.keys attribute)
KP8 (wasabi2d.keys attribute)
KP9 (wasabi2d.keys attribute)
KP_DIVIDE (wasabi2d.keys attribute)
KP_ENTER (wasabi2d.keys attribute)
KP_EQUALS (wasabi2d.keys attribute)
KP_MINUS (wasabi2d.keys attribute)
KP_MULTIPLY (wasabi2d.keys attribute)
KP_PERIOD (wasabi2d.keys attribute)
KP_PLUS (wasabi2d.keys attribute)
L
L (wasabi2d.keys attribute)
LALT (keymods attribute)
(wasabi2d.keys attribute)
LAST (wasabi2d.keys attribute)
LayerRange (class in wasabi2d.chain)
Layers (class in wasabi2d.chain)
layers (Scene attribute)
LCTRL (keymods attribute)
(wasabi2d.keys attribute)
LEFT (wasabi2d.keys attribute)
(wasabi2d.mouse attribute)
LEFTBRACKET (wasabi2d.keys attribute)
LEFTPAREN (wasabi2d.keys attribute)
LESS (wasabi2d.keys attribute)
light (wasabi2d.chain.Light attribute)
line() (wasabi2d.primitives.tile_map.TileMap method)
LMETA (keymods attribute)
(wasabi2d.keys attribute)
load() (Storage method)
local_to_world() (wasabi2d.Group method)
localvec_to_worldvec() (wasabi2d.Group method)
LSHIFT (keymods attribute)
(wasabi2d.keys attribute)
LSUPER (wasabi2d.keys attribute)
M
M (wasabi2d.keys attribute)
mask (wasabi2d.chain.Mask attribute)
max_age (particle_group attribute)
MENU (wasabi2d.keys attribute)
META (keymods attribute)
MIDDLE (wasabi2d.mouse attribute)
MINUS (wasabi2d.keys attribute)
MODE (keymods attribute)
(wasabi2d.keys attribute)
music.fadeout()
built-in function
music.get_volume()
built-in function
music.is_playing()
built-in function
music.pause()
built-in function
music.play()
built-in function
music.play_once()
built-in function
music.queue()
built-in function
music.set_volume()
built-in function
music.stop()
built-in function
music.unpause()
built-in function
N
N (wasabi2d.keys attribute)
next_frame() (clock.coro method)
NUM (keymods attribute)
NUMLOCK (wasabi2d.keys attribute)
O
O (wasabi2d.keys attribute)
on_finished (Animation attribute)
on_key_down()
built-in function
on_key_up()
built-in function
on_mouse_down()
built-in function
on_mouse_move()
built-in function
on_mouse_up()
built-in function
on_music_end()
built-in function
P
P (wasabi2d.keys attribute)
PAGEDOWN (wasabi2d.keys attribute)
PAGEUP (wasabi2d.keys attribute)
paint (wasabi2d.chain.DisplacementMap attribute)
(wasabi2d.chain.Mask attribute)
path (Storage attribute)
PAUSE (wasabi2d.keys attribute)
paused (SubClock attribute)
PERIOD (wasabi2d.keys attribute)
play() (Sound method)
,
[1]
PLUS (wasabi2d.keys attribute)
pop() (wasabi2d.Group method)
pos
(wasabi2d.scene.Camera attribute)
POWER (wasabi2d.keys attribute)
PRINT (wasabi2d.keys attribute)
Q
Q (wasabi2d.keys attribute)
QUESTION (wasabi2d.keys attribute)
QUOTE (wasabi2d.keys attribute)
QUOTEDBL (wasabi2d.keys attribute)
R
R (wasabi2d.keys attribute)
RALT (keymods attribute)
(wasabi2d.keys attribute)
rate (SubClock attribute)
RCTRL (keymods attribute)
(wasabi2d.keys attribute)
record_video() (wasabi2d.Scene method)
RETURN (wasabi2d.keys attribute)
RIGHT (wasabi2d.keys attribute)
(wasabi2d.mouse attribute)
RIGHTBRACKET (wasabi2d.keys attribute)
RIGHTPAREN (wasabi2d.keys attribute)
RMETA (keymods attribute)
(wasabi2d.keys attribute)
RSHIFT (keymods attribute)
(wasabi2d.keys attribute)
RSUPER (wasabi2d.keys attribute)
run() (clock.coro method)
running (Animation attribute)
S
S (wasabi2d.keys attribute)
save() (Storage method)
scale
(wasabi2d.chain.DisplacementMap attribute)
scale_x
scale_y
Scene (class in wasabi2d)
schedule() (Clock method)
schedule_interval() (Clock method)
schedule_unique() (Clock method)
screen_shake() (wasabi2d.scene.Camera method)
screenshot() (wasabi2d.Scene method)
SCROLLOCK (wasabi2d.keys attribute)
SEMICOLON (wasabi2d.keys attribute)
set_effect() (Layer method)
,
[1]
,
[2]
,
[3]
,
[4]
,
[5]
,
[6]
,
[7]
,
[8]
,
[9]
setdefault() (Storage method)
(wasabi2d.primitives.tile_map.TileMap method)
SHIFT (keymods attribute)
SLASH (wasabi2d.keys attribute)
sleep() (clock.coro method)
slowmo() (SubClock method)
Sound (built-in class)
SPACE (wasabi2d.keys attribute)
spin_drag (particle_group attribute)
stop() (Animation method)
(Sound method)
stop_recording() (wasabi2d.Scene method)
Storage (built-in class)
SubClock (built-in class)
SYSREQ (wasabi2d.keys attribute)
T
T (wasabi2d.keys attribute)
TAB (wasabi2d.keys attribute)
texture (particle_group attribute)
title (Scene attribute)
toggle_recording() (wasabi2d.Scene method)
tone.create()
built-in function
tone.play()
built-in function
U
U (wasabi2d.keys attribute)
UNDERSCORE (wasabi2d.keys attribute)
unschedule() (Clock method)
UP (wasabi2d.keys attribute)
update()
built-in function
V
V (wasabi2d.keys attribute)
W
W (wasabi2d.keys attribute)
wasabi2d.chain.DisplacementMap (built-in class)
wasabi2d.chain.Fill (built-in class)
wasabi2d.chain.Light (built-in class)
wasabi2d.chain.Mask (built-in class)
wasabi2d.keys (built-in class)
wasabi2d.mouse (built-in class)
WHEEL_DOWN (wasabi2d.mouse attribute)
WHEEL_UP (wasabi2d.mouse attribute)
width (Scene attribute)
world_to_local() (wasabi2d.Group method)
worldvec_to_localvec() (wasabi2d.Group method)
wrap_effect() (wasabi2d.chain.ChainNode method)
X
X (wasabi2d.keys attribute)
x_channel (wasabi2d.chain.DisplacementMap attribute)
Y
Y (wasabi2d.keys attribute)
y_channel (wasabi2d.chain.DisplacementMap attribute)
Z
Z (wasabi2d.keys attribute)
Navigation
Contents
Quickstart
The Scene
Primitives
Groups
Tile Maps
Particles
Post-processing effects
Handling Events
Sound and Music
Animations
Clocks
Coroutines
Data Storage
Project
History
Related Topics
Documentation overview
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